How to Download, Install, and Use Adobe Flash Professional CS6
Adobe Flash Professional CS6 is a software that allows you to create animation and multimedia content for web, desktop, and mobile devices. With Adobe Flash Professional CS6, you can design immersive interactive experiences that present consistently across different platforms and devices. You can also leverage the power of HTML5, JavaScript, and CSS3 by using the Toolkit for CreateJS extension. In this article, you will learn how to download, install, and use Adobe Flash Professional CS6 step by step.
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What is Adobe Flash Professional CS6 and what can it do?
Adobe Flash Professional CS6 is a part of the Adobe Creative Suite 6, a collection of graphic design, web development, and video editing applications. Adobe Flash Professional CS6 is a powerful authoring environment for creating animation and multimedia content. You can use Adobe Flash Professional CS6 to create:
Web banners, games, cartoons, e-learning modules, and interactive applications
Rich media advertisements that run on various devices and browsers
Animations that can be exported as HTML5 canvas or WebGL using the Toolkit for CreateJS extension
Mobile applications that run on Android and iOS devices using Adobe AIR
Video content that can be streamed or embedded in your web pages
Adobe Flash Professional CS6 has many features that make it easy and fun to create animation and multimedia content. Some of these features are:
A user-friendly interface that lets you access all the tools and panels you need
A stage area where you can arrange your objects and preview your animation
A timeline where you can control the timing, sequence, and motion of your objects
A library panel where you can store and manage your symbols, sounds, images, videos, fonts, and other assets
A variety of drawing tools that let you create vector graphics and shapes with precision and flexibility
A color panel that lets you choose from different color modes, swatches, gradients, and styles
A symbol system that lets you create reusable objects that can have their own timelines and behaviors
A motion editor that lets you fine-tune your motion tweens using graphs and curves
A shape editor that lets you modify your shape tweens using envelopes and pins
A code snippets panel that lets you add interactivity and functionality to your animation using predefined code blocks
An actions panel that lets you write your own custom code using ActionScript 3.0
A publish settings dialog box that lets you choose the format, quality, compression, and other options for your output file
An export option that lets you generate different types of output files such as SWF, HTML5 canvas, WebGL, AIR package, video file, sprite sheet, or image file
How to download and install Adobe Flash Professional CS6 from your Adobe account or from your installation discs?
Before you download and install Adobe Flash Professional CS6, make sure that your computer meets the system requirements for Creative Suite 6 applications. You can find the system requirements at [9]( There are two ways to download and install Adobe Flash Professional CS6: from your Adobe account or from your installation discs. Here are the steps for each method:
Download and install from your Adobe account
Go to [8]( and sign in with your Adobe ID and password.
Click on Manage Account and then on Plans & Products.
Under Your Products, find Adobe Creative Suite 6 and click on Download.
Select Adobe Flash Professional CS6 from the list of applications and click on Download again.
Follow the on-screen instructions to download the installer file to your computer.
Double-click the installer file and follow the on-screen instructions to install Adobe Flash Professional CS6 on your computer.
When the installation is complete, launch Adobe Flash Professional CS6 and activate it with your serial number.
Download and install from your installation discs
Insert the first installation disc into your DVD drive.
If the installer does not launch automatically, navigate to the DVD drive and double-click Set-up.exe (Windows) or Install.app (Mac OS).
Follow the on-screen instructions to install Adobe Flash Professional CS6 on your computer.
If prompted, insert the second installation disc and continue the installation process.
When the installation is complete, launch Adobe Flash Professional CS6 and activate it with your serial number.
How to create a new document and set up the stage and the timeline?
After you have downloaded and installed Adobe Flash Professional CS6, you can start creating your animation project. The first step is to create a new document and set up the stage and the timeline. Here are the steps:
Launch Adobe Flash Professional CS6 and choose File > New.
In the New Document dialog box, choose one of the templates from the General tab or the Mobile tab, depending on your target platform. You can also choose Blank Document if you want to start from scratch.
Click OK to create a new document.
You will see the main interface of Adobe Flash Professional CS6, which consists of several panels and tools. The most important ones are:
The stage: This is where you can arrange your objects and preview your animation. You can change the size, color, and alignment of the stage by using the Properties panel or by choosing Modify > Document.
The timeline: This is where you can control the timing, sequence, and motion of your objects. You can add, delete, rename, lock, hide, or rearrange layers and frames by using the timeline tools or by right-clicking on the timeline. You can also change the frame rate, duration, or looping of your animation by using the Properties panel or by choosing Modify > Timeline.
How to use the drawing tools and the color panel to create graphics and shapes?
One of the most basic tasks in Adobe Flash Professional CS6 is to create graphics and shapes using the drawing tools and the color panel. You can use these tools to draw vector graphics that can be scaled, rotated, skewed, or transformed without losing quality. Here are some tips on how to use these tools:
To select a drawing tool, click on its icon in the Tools panel or press its keyboard shortcut. Some of the most common drawing tools are:
The selection tool (V): This tool lets you select, move, resize, rotate, skew, or transform objects on the stage. You can also use it to edit paths or points of shapes by double-clicking on them.
The subselection tool (A): This tool lets you select and edit individual anchor points or segments of shapes. You can also use it to convert curves into straight lines or vice versa by clicking on them.
The free transform tool (Q): This tool lets you rotate, scale, skew, or distort objects on the stage. You can also use it to flip or rotate objects in 3D space by holding down Ctrl (Windows) or Command (Mac OS) while dragging a corner handle.
The lasso tool (L): This tool lets you select irregularly shaped areas on the stage by drawing a freehand outline around them. You can also use it to cut out parts of shapes by holding down Alt (Windows) or Option (Mac OS) while drawing.
The pen tool (P): This tool lets you draw straight lines or curved lines or shapes by clicking and dragging on the stage. You can also use it to modify existing paths or shapes by adding, deleting, or adjusting anchor points or handles.
The text tool (T): This tool lets you create and edit text fields on the stage. You can also use it to change the font, size, color, alignment, or style of your text by using the Properties panel or the Text menu.
The line tool (N): This tool lets you draw straight lines on the stage. You can also use it to change the stroke color, width, or style of your lines by using the Properties panel or the Stroke category in the Color panel.
The rectangle tool (R): This tool lets you draw rectangles or squares on the stage. You can also use it to change the fill color, stroke color, width, or style of your rectangles by using the Properties panel or the Fill and Stroke categories in the Color panel. You can also use it to draw rounded rectangles by adjusting the corner radius in the Properties panel.
The oval tool (O): This tool lets you draw ovals or circles on the stage. You can also use it to change the fill color, stroke color, width, or style of your ovals by using the Properties panel or the Fill and Stroke categories in the Color panel.
The brush tool (B): This tool lets you draw freehand strokes on the stage. You can also use it to change the brush color, size, shape, or mode by using the Properties panel or the Brush category in the Color panel.
The eraser tool (E): This tool lets you erase parts of your graphics or shapes on the stage. You can also use it to change the eraser mode, size, shape, or angle by using the Properties panel or the Eraser Mode category in the Color panel.
To select a color for your drawing tools, click on the fill color or stroke color icon in the Tools panel or in the Properties panel. You can also use the Color panel to choose from different color modes, swatches, gradients, and styles. Some of the most common color modes are:
The solid color mode: This mode lets you choose a single color for your fill or stroke. You can use the color picker, the eyedropper tool, or enter a hexadecimal value to select a color.
The gradient color mode: This mode lets you choose a gradient for your fill or stroke. A gradient is a smooth transition from one color to another. You can use the gradient picker, the gradient transform tool, or edit the gradient colors and ratios to create a gradient.
The bitmap fill mode: This mode lets you choose a bitmap image for your fill or stroke. A bitmap image is a picture made of pixels. You can use the bitmap picker, import an image from your computer, or edit the bitmap properties to create a bitmap fill.
How to use symbols, instances, and the library panel to organize and reuse your assets?
Another important task in Adobe Flash Professional CS6 is to use symbols, instances, and the library panel to organize and reuse your assets. Symbols are reusable objects that can have their own timelines and behaviors. Instances are copies of symbols that you can place on the stage or in other symbols. The library panel is where you can store and manage your symbols and other assets such as sounds, images, videos, fonts, and code snippets. Here are some tips on how to use these features:
To create a symbol, select one or more objects on the stage and choose Modify > Convert to Symbol. You can also use the New Symbol button in the library panel or choose Insert > New Symbol. In the Convert to Symbol dialog box, enter a name for your symbol, choose a type (movie clip, button, or graphic), and click OK. Your symbol will be added to the library panel and you can edit it in symbol-editing mode by double-clicking on it.
To create an instance, drag a symbol from the library panel to the stage or to another symbol. You can also use the Duplicate Symbol button in the library panel or choose Edit > Duplicate. You can modify the properties of an instance such as its position, rotation, scale, color, alpha, filters, or blend modes by using the Properties panel or the Transform panel. You can also give an instance a unique name or assign it an instance behavior by using the Properties panel.
To use the library panel, click on the Library tab at the right side of the interface or choose Window > Library. You can use the library panel to view, sort, search, rename, delete, or organize your symbols and other assets into folders. You can also use the library panel to import assets from your computer or from other Adobe applications by choosing File > Import > Import to Library.
How to use motion tweens, shape tweens, classic tweens, and keyframes to animate your objects?
One of the most fun and creative tasks in Adobe Flash Professional CS6 is to use motion tweens, shape tweens, classic tweens, and keyframes to animate your objects. Tweens are a way of creating animation by specifying the changes in properties of an object between two keyframes. Keyframes are frames where you define the starting and ending points of a tween or any other change in your animation. Here are some tips on how to use these features:
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To create a motion tween, select an instance or a group of instances on the stage and right-click on them. Choose Create Motion Tween from the context menu. A motion tween span will appear on the timeline with a blue background and a diamond-shaped keyframe at the beginning. You can drag the end of the span to adjust its duration. To add another keyframe to your motion tween, move the playhead to a different frame and change the properties of your instance or group of instances by using the Properties panel or the Transform panel. A new diamond-shaped keyframe will appear on the timeline. Flash will automatically create a smooth transition between the keyframes by interpolating the changes in properties.
To create a shape tween, select a shape or a group of shapes on the stage and right-click on them. Choose Create Shape Tween from the context menu. A shape tween span will appear on the timeline with a green background and a circle-shaped keyframe at the beginning. You can drag the end of the span to adjust its duration. To add another keyframe to your shape tween, move the playhead to a different frame and change the shape or the group of shapes by using the Properties panel or the Transform panel. A new circle-shaped keyframe will appear on the timeline. Flash will automatically create a smooth transition between the keyframes by interpolating the changes in shape.
To create a classic tween, select a frame on the timeline and right-click on it. Choose Insert Keyframe from the context menu. A blank keyframe will appear on the timeline with a black dot. Select an instance or a group of instances on the stage and drag them to the desired position. Right-click on the frame where you want your animation to end and choose Insert Keyframe again. A blank keyframe will appear on the timeline with a black dot. Select the instance or the group of instances on the stage and drag them to the desired position. Right-click on any frame between the two keyframes and choose Create Classic Tween from the context menu. A classic tween span will appear on the timeline with a purple background and an arrow between the keyframes. You can drag the end of the span to adjust its duration. You can also change the properties of your instance or group of instances at any frame by using the Properties panel or the Transform panel.
To edit a tween, select a tween span or a keyframe on the timeline and use the Properties panel or the Motion Editor panel to change its settings. You can also use the Edit Multiple Frames button in the timeline tools to edit several frames at once. You can also copy, paste, reverse, or delete tweens by using the Edit menu or by right-clicking on the timeline.
How to use masks, filters, and blend modes to enhance your animation effects?
Another way to make your animation more interesting and appealing is to use masks, filters, and blend modes to enhance your animation effects. Masks are objects that hide or reveal parts of other objects based on their shape and transparency. Filters are effects that alter the appearance of objects by adding shadows, glows, blurs, or other distortions. Blend modes are modes that change how objects blend with each other by altering their color and transparency. Here are some tips on how to use these features:
To create a mask, select an object that you want to mask and choose Modify > Convert to Symbol. In the Convert to Symbol dialog box, enter a name for your symbol, choose movie clip as the type, and click OK. Your object will be converted into a movie clip symbol and added to the library panel. Drag another object from the library panel or draw a shape on the stage that you want to use as a mask. Make sure that your mask object is above your masked object on the same layer. Right-click on your mask object and choose Mask from the context menu. A mask icon will appear on the layer name and your mask object will become invisible. You will see the masked object showing only the parts that are covered by the mask object. You can edit your mask object or your masked object by double-clicking on them or by using the Properties panel or the Transform panel.
To apply a filter, select an object on the stage and choose Window > Filters. The Filters panel will appear at the right side of the interface. Click on the Add Filter button and choose one of the filters from the list. You can use the Properties panel or the Filters panel to adjust the settings of your filter such as the color, blur, strength, angle, distance, or quality. You can also add multiple filters to an object by clicking on the Add Filter button again. You can reorder, enable, disable, or delete filters by using the Filters panel.
To apply a blend mode, select an object on the stage and choose Window > Properties. The Properties panel will appear at the right side of the interface. Click on the Blend Mode drop-down menu and choose one of the blend modes from the list. You can use the Properties panel or the Color Effect category in the Color panel to adjust the alpha or brightness of your object. You can also change the blend mode of a layer by selecting a layer in the timeline and choosing a blend mode from the Layer Blend Mode drop-down menu.
How to use code snippets and actions panel to add interactivity and functionality to your animation?
Another way to make your animation more dynamic and engaging is to use code snippets and actions panel to add interactivity and functionality to your animation. Code snippets are predefined blocks of code that you can insert into your animation to perform common tasks such as adding buttons, playing sounds, loading external content, or controlling the timeline. Actions panel is where you can write your own custom code using ActionScript 3.0, a scripting language that lets you control the behavior and logic of your animation. Here are some tips on how to use these features:
To use code snippets, select an object on the stage and choose Window > Code Snippets. The Code Snippets panel will appear at the right side of the interface. Browse through the categories and find a code snippet that suits your needs. Click on the code snippet name and read the description and instructions in the panel. Click on the Add To Timeline button or double-click on the code snippet name to insert it into your animation. A new layer named Actions will appear on the timeline and the code snippet will be added to the first frame of the layer. You can edit the code snippet by double-clicking on the frame or by using the Actions panel. You can also add more code snippets to your animation by repeating the same steps.
To use actions panel, select a frame on the timeline and choose Window > Actions. The Actions panel will appear at the right side of the interface. You can use the Actions panel to write your own custom code using ActionScript 3.0. You can also use the Script Assist mode to help you write your code by providing syntax hints, code completion, and parameter information. You can also use the Code Snippets button to insert code snippets from the Code Snippets panel into your code. You can also use the Debug menu to test, debug, and troubleshoot your code.
How to use the publish settings and the export options to generate your final output for web or mobile platforms?
The final step in Adobe Flash Professional CS6 is to use the publish settings and the export options to generate your final output for web or mobile platforms. Publish settings are settings that determine how your animation will be displayed and played on different platforms and devices. Export options are options that let you generate different types of output files such as SWF, HTML5 canvas, WebGL, AIR package, video file, sprite sheet, or image file. Here are some tips on how to use these features:
To use publish settings, choose File > Publish Settings. The Publish Settings dialog box will appear with several tabs for different platforms and formats. You can use the Publish Settings dialog box to choose the format, quality, compression, and other options for your output file. You can also use the Publish button to generate your output file based on your publish settings.
To use export options, choose File > Export. The Export dialog box will appear with several options for different types of output files. You can use the Export dialog box to choose the name, location, format, quality, compression, and other options for your output file. You can also use the Export button to generate your output file based on your export options.
Conclusion
In this article, you have learned how to download, install, and use Adobe Flash Professional CS6 step by step. You have learned how to create graphics and shapes, how to use symbols and instances, how to animate your objects using tweens and keyframes, how to enhance your animation effects using masks, filters, and blend modes, how to add interactivity and functionality using code snippets and actions panel, and how to generate your final output using publish settings and export options. Adobe Flash Professional CS6 is a powerful software that lets you create animation and multimedia content for web, desktop, and mobile devices. You can also leverage the power of HTML5, JavaScript, and CSS3 by using the Toolkit for CreateJS extension. I hope you have enjoyed this article and found it helpful and informative.
FAQs
What is the difference between a movie clip symbol and a graphic symbol?
A movie clip symbol is a type of symbol that has its own independent timeline and can contain other symbols, sounds, or code. A movie clip symbol can also have its own instance name and instance behavior. A graphic symbol is a type of symbol that does not have its own timeline and can only contain graphics or shapes. A graphic symbol can also have its own loop or playback mode.
What is the difference between a motion tween and a shape tween?
A motion tween is a type of tween that lets you animate the position, rotation, scale, color, alpha, filters, or blend modes of an instance or a group of instances. A motion tween can also have its own easing and rotation options. A shape tween is a type of tween that lets you animate the shape or the outline of a shape or a group of shapes. A shape tween can also have its own blend or morph options.
What is the difference between ActionScript 3.0 and JavaScript?
ActionScript 3.0 is a scripting language that is used to control the behavior and logic of your animation in Adobe Flash Professional CS6. ActionScript 3.0 is based on the ECMAScript standard and has a syntax similar to JavaScript. However, ActionScript 3.0 has some features that JavaScript does not have, such as classes, interfaces, inheritance, polymorphism, packages, namespaces, and strong typing. JavaScript is a scripting language that is used to control the behavior and logic of your web pages in browsers. JavaScript is also based on the ECMAScript standard and has a syntax similar to ActionScript 3.0. However, JavaScript has some features that ActionScript 3.0 does not have, such as closures, prototypes, hoisting, and dynamic typing.
What is the difference between HTML5 canvas and WebGL?
HTML5 canvas and WebGL are two formats that you can export your animation to using Adobe Flash Professional CS6 and the Toolkit for CreateJS extension. HTML5 canvas is a format that lets you create graphics and animation using HTML5, JavaScript, and CSS3. HTML5 canvas uses the canvas element and the 2D context to render your graphics and animation on the web page. WebGL is a format that lets you create graphics and animation using HTML5, JavaScript, and WebGL. WebGL uses the canvas element and the WebGL context to render your graphics and animation using 3D graphics hardware acceleration.
What is the difference between SWF and AIR?
SWF and AIR are two formats that you can publish your animation to using Adobe Flash Professional CS6. SWF is a format that lets you create web-based animation that can be played by Adobe Flash Player or Adobe AIR runtime. SWF files are small, fast, and interactive. AIR is a format that lets you create desktop or mobile applications that can be installed and run by Adobe AIR runtime. AIR files are cross-platform, secure, and rich.
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